Now that the buzz on Apps calmed down, the next buzz is now on Wearables and VR. Wearables started with Watches and did not turn out to be successful for all existing tech giants like Apple, Samsung etc. Prior to craze on watches, Google started working on Google Glass and there is no noise of it at the moment. Now is the time for VR. Oculus has been most popular provider with its product Rift. Silently Facebook acquired Oculus while it continues working independently. Samsung has quietly embraced Oculus and launched Gear VR and Gear VR2. HTC is coming up with Vive and Google announced DayDream after its Cardboard. VR Ecosystem has to get more stronger with content creators seeing the monies in it. Building an app for VR may not be cheaper as current development costs of iOS and Android phone apps. And price points in similar range as Apps may not justify. From VR device penetration point of view Samsung has gone ahead enticing end consumer with low cost and sometimes free Gear VR. One important point in terms of usability is that one cannot wear a VR Headset for more time, which has to be improved for users to be glued in.